Bigger Bevels - raster only

What we'll do: Get around Inner Bevel's limit of bevels that are only 31 pixels wide.

What you'll need: PSPX, PSP9, or PSP8.

Steps:

  1. Start with a raster figure surrounded by transparency, like this:

  2. Choose the Magic Wand and set the Selection Mode to All Opaque. Then click on the shape to select it:

  3. Add a new raster layer above the layer containing the shape. Choose Selections | Edit Selection. You'll see a ruby lith representation of the selection:

  4. With the selection in Edit Selection mode, choose Image | Resize. Reduce the size by whatever factor is appropriate for a bevel that has a maximum width of 31. For example, if you want a bevel for your full-size shape to be no more than 62 pixels (2x31 pixels), set the new size to 50%. If you want the bevel to be no more than 93 pixels (3x31 pixels), set the new size to 33%. If you want the new bevel to be no more than 124 pixels (4x31 pixels), set the new size to 25%. Be sure that Resize All Layers is not selected:

    Click OK.

  5. Exit Edit Selection mode by choosing Selections | Edit Selection. Use the Flood Fill tool to fill the resized selection with medium gray (R: 128, G: 128, B: 128). Turn off the selection with Selections | Select None (or Ctrl+D).

  6. Apply Effects | 3D Effects | Inner Bevel. Set Width and other settings to give you the effect you want.

  7. Resize the beveled gray shape to the size of your original shape using Image | Resize. Multiply the percentage you used in Step 4 by a factor that will bring the figure back to its original size. For example, if you used 50% for the reduced size, use 200% to get back to the original size:

    If you used 33% for the reduced size, size up 300%. If you used 25%, size up 400%. Again, be sure that Resize All Layers is not selected.

  8. Set the blend mode of the gray beveled shape layer to Overlay. The result will look like this:

    Optional: Merge the two layers together with Layers | Merge | Merge Visible.

That's the basic approach. Here are a few optional steps you can use to refine your bevel:

Here's an example of a 62-pixel bevel where I've duplicated the beveled shape layer, applied Gaussian Blur to each of the beveled shape layers, and deleted areas that fell outside the original shape:

In this case I used Overlay on the first gray beveled layer and Hard Light on the upper gray beveled layer.


How-To